Wild Animals (ages 4-7)
This class is a perfect mixture of fun and learning, using LEGO WeDo Robots. Using LEGO bricks, students build a hungry alligator, a flying bird, and a roaring lion. They also learn how to program and operate their creations using a laptop computer.
Let's Make Toys (ages 4-7)
In the Junior Mechanical Engineering: Let's Make Toys classes, our youngest engineers will be introduced to fundamental concepts of energy, materials, and movement. Students will explore and construct six different toys throughout this unit, including spinners, magical boomerang cans, wind-up whirligigs, and more.
Platform Games (ages 11-14)
During the Electronic Game Design: Platform classes, students will use Multimedia Fusion 2 to create their own video game. A platform game is a side-scrolling, Mario-type game where students program characters and a two-dimensional obstacle course. They attempt to avoid or overcome enemies and reach an end goal on multiple levels. At the end of the class, students take home a copy of the game they create.
Scratch Video Sensing (ages 8-11)
What's more fun than playing an interactive video game? Writing one! Video sensing allows students to design and program their own video games and then test them by interacting with the program via webcam. In this Scratch program, students work together to create their own games, art, and musical instruments while exploring coding foundations. Get up and get moving with Engineering for Kids and Scratch: Video Sensing!
Robo Battles (ages 8-11)
During the Robo Battles classes students create, program, and control robots designed to perform challenges such as the SumoBots Challenge, Jousting Challenge, and the Catapult Challenge. Students use LEGO Robotics and computers to learn principles of robotics, computer programming, and teamwork.
Robotics 101 (ages 11-14)
During the Robotics 101 program, students will learn the basics of designing, programming, and controlling a fully functional robot. Using LEGO MINDSTORMS, mathematical concepts, and engineering principles students will brainstorm, plan, test, and modify sequences of instructions to accomplish a given task. Students will also learn the sequence of communication between the robot, and the programmer by collecting and analyzing data using the robot's sensors.